![]() And while this game doesn’t include any direct mechanism to send these puzzles to other Nintendo 3DS systems, players can have the game create QR codes which can be used to send these puzzles to others, or even post online. At the very least I credit it for adding a few new gameplay features on top of the stretching, such as enemies that appear in some levels and must be avoided or exploited to reach the goal.Īnd finally, once again, Stretchmo offers players a custom Puzzle creator where they can create their own puzzles as well. It’s still an excellent Puzzle game with some clever design, it just isn’t quite on par with the first game. Overall, this game does enough to present a friendly exterior, placing a large part of the focus on the puzzles themselves.įor the gameplay, adding the block-stretching makes this game a little more complicated than Pushmo was, and although it’s still very accessible, I would argue that this game is slightly less approachable than its predecessor was. ![]() When it comes to the presentation, as in the other games in the series, Stretchmo uses simple, colorful 3D visuals that are appealing but nothing impressive, backed by a lighthearted soundtrack that does a good job of fitting the game’s tone. I suppose at the very least, with a full total of 250 levels, the amount of content here justifies the slightly-higher price tag over the original game’s $7. However, I can’t help but feel like this method of buying the game is overly-complicated. On the one hand, this approach gives players a “try before you buy” option, and allows them to pick and choose which level packs they want. Players then have the option of paying for level packs to experience the full game, either by buying these packs individually for amounts totalling $14, or as a bundle for $10. Nominally, this game was released as Free-to-Play, though this is misleading - the only free portion of the game is the tutorial, essentially acting as a demo for the full game. However, in Stretchmo, players can now stretch out the blocks left, right, and behind the original flat image, in addition to pulling it straight out. To do so, players must push and pull the blocks in the structure to create a path they can use to get to the top. In this game, players once again take the role of Mallo, a guy charged with getting to the top of a structure of blocks to rescue a trapped child. This is the fourth and as of this writing final game in the _mo series that began with 2011’s Pushmo, and its gameplay and premise is mostly pretty similar. Stretchmo is a family-friendly Puzzle-Platformer with some mild 3D Platformer elements released on Nintendo 3DS eShop in 2015.
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